The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. About this site. Most of my games last about two days. I'm assuming. Stellaris does neither of these which results in the same old tired meta that can only lurch from 1 extreme to the next without hope of creating varied playstyles. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Megacannon is 40% more DPS and 1. Was wondering if this also applies to archeo. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. . 50, vs Gamma lasers at 6. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Legacy Wikis. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. That'll teach 'em. Very strong isn't helping with research. Tried again, happened again. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. 7% shields/day, or 250 out of 35834. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Below is an example of what I found out while testing ship combat. 100% Shield penetration = Ignores shields (no damage at all to shields). Q2. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. Negative shield negation adds to your shield value after all other calculations. 103 votes, 17 comments. And that's pretty much only cruisers and battleships in carrier duty. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Observe the full damage going through shield. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. 6 update. 6 “Orion” update includes many changes to combat. 5 to hull, 18. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. It’s sort of trend in strategy gaming…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. g. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Max shields with 2 armor slots, and 2 crystal plating, with shield hardening and afterburners, one standard torpedo, torpedo AI, and as many autocannons as you can squeeze on it. Discussion So which one is best based on your experience with the game so far. Stellaris: Armor Hardeners are very effective. No need for armor or PD then, just put 7 of them on a Cruiser or Juggernaut and fill the rest with regular shields. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. The advantage to shields is that they recharge on their own, but no longer in combat. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. "Attacking. 6 shield regen, 15% shield hardening. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. Not on corvettes though. 25 to shield. bd54257 last week. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. It averages at 850. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. View this video if you w. I believe one of the fallen empires are very into disruptors. 34. 1 shield regen, 15% shield hardening. Stellaris Real-time strategy Strategy video game Gaming. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. Now say, 30% shield hardening cuts Disruptor damage by a third. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Stellaris. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Update: Mar 19 @ 1:39am. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Equip an ancient suspension field 2. . 1 comment. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. This mod is a global compatibility patch for Stellaris 3. Why the techs. #7. But the opposite will be better in all other situations, and there are more of those than pulsars. Smaller ships only have one aux slot. 25 shield hardening and . mcb0001. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. Archeotech Makes Juggernauts Waaaaaaay More Tanky. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. ago. Was wondering if this also applies to archeo. Shields can be stacked higher than armour with shield capacitors and have the benefit that always regen after a battle. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Related Topics. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. 1 comment. Just what it say on the tin. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. Stellaris Wiki Active Wikis. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Ship accuracy and evasion increased by 5%. Idiot's Guide to 3. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. L gates are different though and they can still enter from the closest I gate into the cluster and go through your L GATE gateway. Xaphnir. If your FAEs/disruptors/etc. ago. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. - Update for Stellaris version 3. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. frac {a} {a + 60} * ( 100% - p% ) I. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor. Steps to reproduce the issue. 67. . I think that crisis, FE, AE, leviathans should have hardening. . So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 6 also includes new galaxy shapes to explore, new story events, a new. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. Damage 16 - 24 +100% Shield Penetration. A place to share content, ask questions and/or talk about the 4X grand strategy…The Unbidden having shield hardening and some PD means they're not as vulnerable as before to FAE and carriers now (still better than kinetic IMO because even with increased effectiveness they have way too much shield, and the ever overcrowded engineering research slowing down repeatable stacking). Just had a random thought here. Cato Mar 7, 2018 @ 5:55pm. . ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Unbidden anchors provide 50% hardening to all units in the system. There are also more. 2 comments. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Even those provided by Pulse Armor. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. If you're using a 1080p display you could try using this mod. 25 days. No. #2. 1) They added Shield/Armor Hardening mechanics, giving different means of defense against piercing weapons (however these are very limited for ships with 1 Aux. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). For S slot weapons the difference is reasonably big, but on M and L the difference is huge. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. There's no reason for these things to be mutually exclusive they're not op. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. This mod adds base hardening to shields and armor, increasing with their tier. If the target has shield hardening, they still work together to beat the shields first. . Yes, I'll attack the frigates yada yada. All neutral or friendlies share gateways access. invol713 • 5 yr. My ships slots are half armor, 25% crystal, 25% shields. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Yes they stack. This means shield-bypassing weapons can be very effective against them. Upload Attachment EDIT: the philosophy this is based on is pre-3. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. You can also build farms on tiles without food bonus if necessary. 85 -1 = 1. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Stellaris > General Discussions > Topic Details. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Third, buff the hardening components. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Losing 100 Ar or 125 Sh to get 65 Hull. Field Manipulation - Tier 5. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. worker output doesn't apply to specialist roles like researcher. Shield strength, against full shield penetrators, is given by. Other than Armor Hardening, it's just the edict to speed up megastructure construction. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. In case of 50%. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Hello! I used to be pretty hardcore into this game. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Armor/shield hardening is a counter for weapons that bypass that defense. ReplySince there's very few ways to increase hull HP directly, disruptor weapons are pretty hard to counter without spending valuable slots on shield/armor hardening (to catch some of that damage that would normally bypass) or a lot of crystal plating for hull HP. - Slighly reduced the number of mineral and energy space deposits. PitiRR. There's not really that much you need in terms of utility components. Are they there but hidden?Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. The bad news is that it doesn't increase say shield benefits. I fly with a combination of torpedoes and stormfire cannons. Unfortunately with the new 3. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. Stellaris Real-time strategy Strategy video game Gaming. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. I just have to wait a few dozen years for gathering alloys and the game is really-really slow for my PC is old and Stellaris is unoptimized as hell. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. Also, shield/armor hardening could make a disruptor-based. If your FAEs/disruptors/etc. Meaning you can get 100% hardening on a large ship, pretty easily. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Stellaris. invol713 • 5 yr. armor vs shield hardening. M: +315 shield HP (505 with AP), 4. Stellaris Wiki Active Wikis. Shield hardening was extremely useful in my last game (mostly against the Scourge). 6x Crystal plating - 1650 HP. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. Stellaris > General Discussions > Topic Details. There are 6 players and idealy we would like to stop after 5-8 hours. I prefer armor Regen and have a slight armor favoritism. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. If you mean by penetration resistance, then yes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. More information can be found in Stellaris Dev Diary #293. 418K subscribers in the Stellaris community. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Zro is also used for Psionic Shields - effectively T7 shielding. Steps to reproduce the issue. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Its just farming. It gives +10% weapons damage, +10% shield hardening for admirals. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. That will allow you to go on a militarised economy to boost the alloys. Just what it say on the tin. Hull is 3300. • 2 yr. As for the reactive armor, yes the hardening modifiers stack. Stellaris > Workshop > AlexaTheGoddess's. NagolRiverstar • 1 mo. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Promethian Mar 12, 2019 @ 7:28pm. Ancient Pulse Armor (and other ancient armaments) are impractical. Losing 100 Ar or 125 Sh to get 65 Hull. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. g. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. 1. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. MuffinFIN • 5 yr. Stellaris. . Stellaris. Menacing, which does not require additional resources, has always had good strength, but this update gives it power. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. There are many, many ways to bypass shields, and running Shield Hardening is a massive opportunity loss. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. Do not leave feedback in this thread. There are 5 outcomes as far as I know. Subspace Hardening + Hypermatter Augment + Adaptive Hull (come at me bro levels of armor) Angel Shield (honestly my backup shielding) Shield Hardening (Angel Shield becomes stupid powerful) Goddess Halo (turns Storm Envelope into a fleet-killer and removes the drawback of Angel Shield's limited cover)Stellaris Dev Diary #318 - Announcing Astral Planes r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the remaining construction?{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Make Exotic Gas Extraction and Rare Crystal Mining valid requirements for rolling Shield Hardening and Armor Hardening techs, respectively. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. It won't be that bad in 2. r/Stellaris • Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the gameOriginally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. +10% evasion (and 20% sublight speed). In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Destroyers are around 2k health and 50% evasion. E. That's probably because you're in a system with a. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Stellaris. Darvin3. Legacy Wikis. Other than Armor Hardening, it's just the edict to speed up megastructure construction. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. . If you're using Clone Army, you want that empire to be war-heavy, more than likely. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. , missiles vs shields. Maybe they won't attack next time. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Added new. Its not oppression. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit. The great khan event is brutal. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. It just combats against detection checks. I don't have a screenshot of the 2341 battleship unfortunately, but this one from 2306 when I finally remembered that I really ought to have eliminated the Fallen Empires two or three decades ago, so time to get a move on, should give you the general idea: 70% shield hardening with a Genius Armourer on the council, physics > shields, society. • 20 days ago. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. You don't. Cool. 30% armor hardening on top cuts it by another third. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). Sentient livestock is still just livestock. They do stack, yes. It matters more with shields. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. I've had trouble figuring this out exactly, but this is what it looks like. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Don't forget to turn. One does not ‘beat’ the Great Khan… the Great Khan beats you. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. The Stellaris 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I've found in. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Content is available under Attribution-ShareAlike 3. The other version is "%chance to reduce any damage from penetrating at all". Not on corvettes though. For Psionics, the main benefit would be the Psychic trait. 29. Sep 13, 2020 766 932. ; About Stellaris Wiki; Mobile viewWelcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. Big sad. and directly work on armor/hull. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. It means it ignores shield and does damage. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. 0 - Orion #####. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. hardening * total. It's a bit slower than shield reg, but your fleet starts each battle at full health. Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. ). that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the. 6 “Orion” update includes many changes to combat. While cloaked, ships can. Generally you should mount a higher ratio of armour anyway. So I took Archeao Engineers as a perk. and with the introduction of armor and shield hardening it's just not effective. Losing 100 Ar or 125 Sh to get 65 Hull. Their weapons also suck against shields. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier Long term stable fleets and commanders can gain Perks to. The wiki doesn't say anything about them having point defense. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. MuffinFIN • 5 yr. Modding it back in is easy enough, but i guess PDX were concerned about how fast shields recharge once it's enabled. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the. move check for ESC non-psionic shields into separate scripted trigger. 30% armor hardening on top cuts it by another third.